package  
{
	/**
	 * ...
	 * @author Alex
	 */
	public class GC 
	{		
		/**
		 * Graphic Constants
		 */
		[Embed(source='assets/Tilemap.png')]
		public static const GFX_TILESET:Class;
		
		[Embed(source='assets/player.png')]
		public static const GFX_PLAYER:Class;
		
		[Embed(source='assets/Gem.png')]
		public static const GFX_ITEM:Class;
		
		[Embed(source='assets/Triangle.png')]
		public static const GFX_RAMP:Class;
		
		/**
		 * Tile Constants
		 */
		public static const T_SKY:int = 0;
		public static const T_GROUND:int = 1;
		public static const T_WATER:int = 2; //Temp name 
		public static const T_DOOR:int = 3; //Temp name
		
		/**
		 * Object Constants
		 */
		public static const PHYSICS:String = "physics";
		public static const PLAYER:String = "player";
		public static const LEVEL:String = "level";
		public static const RAMP:String = "ramp";
		public static const ITEM:String = "item";
		
	}

}